We have just shipped an updated Steam Client to the Preview/Beta channel.

General:

  • Fixed the Recordings & Screenshots dialog not showing all games that have related screenshots in the game filter dropdown.

  • Improved the text layout in achievement notifications when the name, description or both wrap across multiple lines.

  • Fix some cases of header/footer flicker and invisibility during the first seconds after waking from sleep.

  • When waking from sleep with a game running but the account now playing elsewhere:

    • Provide an option to exit the local game.

    • Go back to sleep if there is no input for 60 seconds.

  • Fixed issues with trackpad typing if the trackpad is touched while the onscreen keyboard is opening

Steam Input:

  • Improved the consistency of trackpad sensitivity between Steam Deck and Steam Controller

  • Fixed cases where the Virtual menu modes could show the wrong activation type if it was created in the standalone menu vs from a controller source

  • Implemented a version of the “Reorder Controller” dialog for Steam Input API games. Note – this disconnects the controllers temporarily so older games which do not handle hot plugging properly can lose controller input

  • Additional polish for the multibinding page

  • In the desktop UI overlay the desktop config will now be applied. For most gamepads this will not be a difference in behavior because they have a blank desktop config, but Steam Controllers or devices that have setup a custom desktop config will have mouse input to click on things in the overlay.

Remote Play:

  • Improved color accuracy when streaming from a Windows computer

  • Fixed the mouse cursor when streaming from Linux using the SteamRT3C client

  • Fixed a capture lockup when streaming from pipewire on Linux and SteamOS

  • Reduced Pyrowave latency when streaming from pipewire on Linux and SteamOS

  • Added the -pyrowavestats command line option to log Pyrowave encoding performance

SteamRT3 Experimental Beta

  • Fixed Steam overwriting PATH, LD_PRELOAD, and LD_LIBRARY_PATH variables when launching games.

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