It was nighttime and I was creeping through grass of S.T.A.L.K.E.R 2’s digital recreation of the Chornobyl Exclusion Zone. I needed to meet up with someone, but getting anywhere in the “Zone”— the eerie, desolate, but oddly beautiful irradiated setting of the game—is dangerous. To make sure I was going the right way I…
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Author: Zack Zwiezen