We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.
SteamVR:
- Quick recenter now available system-wide via system button long press.
- Improved automatic throttling behavior. Reduces controller and physics jitter from throttling and prediction changes in response to performance variations.
OpenXR:
- Better handling of non-pipelined applications. Reduces controller jitter for Unity OpenXR apps.
Linux:
- Fixed empty black window when starting SteamVR on Linux.
- Added window icons to SteamVR windows on Linux.
Developer Options
- Removed remaining legacy 32-bit executables, including: vrmonitor, vrstartup, restarthelper, overlay_viewer.
- Fix UI launching of overlay_viewer.
- overlay_viewer gets better pan / zoom / resize support, and other misc improvements.
- performance improvements to IVRChaperone ()->GetBoundsColor().
- Added lens calibration model, DISTORT_POLY3_TANGENT_SCALED.
As always, if you are interested, we encourage enrolling into SteamVR Beta by right-clicking on SteamVR in your Steam library, clicking on “Properties” and selecting “Betas” from the list on the left hand side and then clicking “Beta” under Beta Participation. Additionally, if you use Steam Link for Meta Quest, you can opt into the beta here or in-headset by going to your library, clicking the “…” on Steam Link, selecting Settings and clicking the button to the right of “Installed Version Information.”
The Steam Link for Meta Quest FAQ page is available here.
If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.