It was wonderful to see the launch of the PlayStation 5 Pro console a few weeks ago. For those interested in the in-depth technical aspects of PS5 Pro, we’ve put together a video describing the bits and bytes behind the console: how it came together, how it works, and why it’s the first step in an exciting new journey for gamers. You can watch below!

Note: the below video is focused on the technology behind PS5 Pro and doesn’t feature new game announcements or new gameplay footage.

In the presentation, you’ll learn what the “advanced” in “Advanced Ray Tracing” really means, the difference between FLOPS and TOPS, and some of the challenges involved in developing the efficient machine learning hardware needed for PSSR – the AI-driven upscaling featured in PS5 Pro.

At the end of the presentation, I also do something that we typically don’t do at SIE – I touch on how our learnings with PS5 Pro will fuel our future ambitions in our never-ending quest to push the boundaries of play. AMD has been a fantastic partner for SIE for many years now, and I’m honored to announce that we have begun a deeper collaboration with a focus on Machine Learning-based technology for graphics and gameplay. Both AMD and SIE share many of the same goals related to advancing the medium of video games. Watch the presentation to learn more about this exciting plan!

We also did an encore presentation of this lecture before an audience including journalists from Digital Foundry, IGN, and Wccftech. Keep an eye out for their coverage, and more discussion of RDNA, ray tracing, and machine learning.

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Author: Mark Cerny

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