Today’s update provides a new per-app setting to improve the aspect ratio of the existing FoV setting, summons the dashboard in a more convenient orientation when looking up, and makes the OpenXR runtime prompt less tenacious.

We continue to focus on OpenXR as our preferred API for new games and applications. SteamVR’s official OpenXR subforum is here and we’d love to hear your feedback, as well as suggestions for new features.

SteamVR:

  • Fixed broken Override World Scale per-app setting.
  • Added per-app video setting for letterboxing fov scale. The recommended resolution adjusts to reflect aspect ratio changes.
  • Added “Configured size” to Play Area settings.
  • Dashboard will tilt down towards you if looking up when summoning.
  • Fixed a crash related to web console usage.
  • Don’t allow active web connections to keep vrserver running.
  • Fixed one case that causes the “mongoose error” on HL:Alyx launch.
  • Fix to not automatically launch vrcompositor any time anyone calls VR_Init (e.g. Varjo Base).
  • Fixed one cause of Desktop View not showing up in dashboard bar.
  • Fixed a case where the dashboard would be inappropriately opened when starting a game.
  • Fixed a case where starting SteamVR with an idle HMD could trigger standby without a delay.
  • Fixed a variety of localization issues in the Binding UI.
  • Fixed HTC Wrist Trackers not always autobinding correctly.
  • Fixed some scenarios where components on render models in compatibility mode were not moving.

Oculus:

  • Hooked up thumbrest input for Touch controllers.

OpenXR:

  • Haptic feedback will not be applied when the xrSession is not focused.
  • Fixed a bug where xrLocateHandJoints would accept negative times.
  • The pop-up asking you to switch the active OpenXR runtime to SteamVR will remember it has been dismissed. It will come back if you switch to SteamVR and then switch away.

Steam Link:

  • Use additional pose information from clients to improve prediction.
  • Fixed right controller icon not displaying correctly in the monitor.
  • Set microphone volume to maximum for the first launch.

Help & Information:

The Steam Link for Meta Quest FAQ page is available here.

If you encounter issues with this update, please post in the SteamVR Bug Report forum. If possible, please include a SteamVR System Report to aid in tracking down your issue. Replies to this post are not tracked for bug reporting purposes. Please use the forum linked above to report issues.

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